GAmes
Zombieland Double Tap: Road TripZombieland Double Tap: Road Trip is a Co-op, twin stick-shooter based off of the Zombieland films. I helped develop this game while under contract at High Voltage Software as a designer. It released on October 15th 2019 and is available on PS4, Nintendo Switch, Xbox One and Steam for PC.
▪ Designer
- Assist with design documentation and asset gathering - Level design - Prototyping in Unity |
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A Moment free from darknessA Moment Free From Darkness is a game I helped develop at DePaul University as an independent study with Professor Brian Schrank and other students. I worked as a Designer and Artist on the project.
▪ Designer and Artist
- Created 2D and 3D art for prototypes and iterating until a final design and artwork was achieved with the use of Adobe Photoshop and Illustrator. |
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Fistful of lasersFistful of Lasers is my senior capstone project at DePaul University. My role on the project was Producer and Designer.
▪ Lead Producer and Designer
- Created intricate and interesting levels for players to explore and learn as a level designer. |
PatikakePatikake is a Sumo action game that I worked on with three other classmates for our Game Modification class at DePaul University.
▪ Lead Producer, Designer, Art and Audio Designer
- Create characters, props and game world in a 3D environment with basic rigging and texturing techniques in Autodesk Maya. - Coordinate playtests for quality assurance and use survey data to collect information pertaining to gameplay or design issues. - Through sound design, establish the moods of the game and create an accurate ambience with the use of unique sounds in Audacity. |
DEmon Corp.Demon Corp. is a game I worked on for the Global Game Jam 2016.
▪ Lead Producer
- As a team member and task manager, identified goals and established responsibilities to accomplish these goals in a timely and efficient manner. |